![]() ![]() ![]() In Alto's Odyssey, players need to perform tricks in order to advance to greater difficulties, to earn money, unlock new abilities, and better characters. Some games choose to separate the levels, but Alto's Odyssey the limitations are the skills of the player. The trio worked closely with producer Eli Cymet, as well as the rest of the team at Snowman, who continued to provide production, business and marketing support.Alto's Odyssey is the sequel to the Alto’s Adventure, and it’s all about a sandboarding journey across a never-ending level. The game was developed under the banner of ‘Team Alto’ – a name chosen to represent the ongoing collaboration between lead artist and developer Harry Nesbitt (founder of Land & Sea) and Snowman, based in Toronto.ĭuring its development, Harry’s team grew to include designer and developer Joe Grainger and audio designer Todd Baker, forming the early foundations Land & Sea. The game has received notable awards and nominations, including the prestigious Apple Design Award, a BAFTA nomination and a place in the coveted Independent Game Festival. As a followup to Alto’s Adventure, Alto’s Odyssey is designed to be enjoyed by returning players and newcomers alike as a standalone experience.įar from the alpine landscape of Alto’s home village, Odyssey takes players on a journey through windswept dunes, thrilling canyons, and long-hidden temple cities.
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